刘艺华💭:
FStringCompleteFilePath="E:/MyProject/SaveFiles/Today/SaveFile1.SAV";if(!FPlatformFileManager::Get().GetPlatformFile().DeleteFile(*CompleteFilePath)){UE_LOG(....,"CouldNotFindFile");return;}参考:https://wiki.unrealengine.com/File_Management,_Create_Fol....