那要看怎么投影了
直接去掉z坐标也是变成2d的,只不过是把z坐标都压缩在一个平面了
下面的是轴测图
option base 1
PRivate type linenum
sp as integer
ep as integer
end type
dim px(), py(), pz()
dim pt(12, 4)
dim ln(18) as linenum
dim lp1(6) as pointapi
PRivate SUb Form_load()
show
px = array(-180, -320, -320, -250, -250, -180, -180, -320, -320, -250, -250, -180)
py = array(0, 0, 0, 0, 0, 0, 120, 120, 120, 120, 120, 120)
pz = array(50, 50, 110, 110, 200, 200, 50, 50, 110, 110, 200, 200)
pl = array(1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 1, 7, 8, 8, 9, 9, _
10, 10, 11, 11, 12, 12, 7, 1, 7, 2, 8, 3, 9, 4, 10, 5, 11, 6, 12)
For i = 1 to 12
pt(i, 1) = px(i)
pt(i, 2) = py(i)
pt(i, 3) = pz(i)
pt(i, 4) = 1
next
For i = 1 to 18
ln(i).sp = pl(2 * i - 1)
ln(i).ep = pl(2 * i)
next i
dim t0(4, 4), t(4, 4), p(12, 4)
unit3D t0()
zhouce t
mat3D t0(), t()
mat3D1 pt, t0, p, 12
For i = 1 to 18
pic.line (p(ln(i).sp, 1), p(ln(i).sp, 2))-(p(ln(i).ep, 1), p(ln(i).ep, 2))
next
For i = 1 to 6
lp1(i).x = p(i, 1): lp1(i).y = p(i, 2)
next
end SUb
'option explicit
option base 1
const axis_x = &h1 'x轴
const axis_y = &h2 'y轴
const axis_z = &h3 'z轴
public const PS_solID = 0
public type pointapi
x as long
y as long
end type
public SUb unit3D(t()) '生成单位矩阵
For i = 1 to 4
For j = 1 to 4
t(i, j) = 0
next j
t(i, i) = 1
next i
end SUb
public SUb scale3D(t(), cx, cy, cz) '比例变换矩阵
unit3D t
t(1, 1) = cx
t(2, 2) = cy
t(3, 3) = cz
end SUb
public SUb move3D(t(), dx, dy, dz) '平移变换矩阵
unit3D t
t(4, 1) = dx
t(4, 2) = dy
t(4, 3) = dz
end SUb
public SUb rotate3D(t(), asix%, alf) '绕某一个坐标轴旋转alf角的变换矩阵
'asix为常量,&h1代表x轴,&h2代表y轴,&h3代表z轴
unit3D t
select case asix
case axis_x
t(2, 2) = cos(alf): t(2, 3) = cos(alf)
t(3, 2) = sin(alf): t(3, 3) = -sin(alf)
case axis_y
t(1, 1) = cos(alf): t(1, 3) = cos(alf)
t(3, 1) = sin(alf): t(3, 3) = -sin(alf)
case axis_z
t(1, 1) = cos(alf): t(1, 2) = cos(alf)
t(2, 1) = sin(alf): t(2, 2) = -sin(alf)
end select
end SUb
public SUb shear3D(t(), shxy, shxz, shyz, shyx, shzx, shzy)
'后六个参数分别为:
'沿x含y错切,沿x含z错切
'沿y含z错切,沿y含x错切
'沿z含x错切,沿z含y错切的系数
t(1, 2) = shyx: t(1, 3) = shzx
t(2, 1) = shxy: t(2, 3) = shzy
t(3, 1) = shxz: t(3, 2) = shyz
end SUb
public SUb pers(t(), q) '透视变换矩阵
unit3D t
t(2, 4) = q
end SUb
public SUb mat3D(a(), b()) '矩阵相乘子程序
dim c(4, 4)
For i = 1 to 4
For j = 1 to 4
c(i, j) = 0
For k = 1 to 4
c(i, j) = c(i, j) + a(i, k) * b(k, j)
next k
next j
For j = 1 to 4
a(i, j) = c(i, j)
next j
next i
end SUb
public SUb mat3D1(a(), t(), c(), n) '矩阵变换子程序
For i = 1 to n
For j = 1 to 4
c(i, j) = 0
For k = 1 to 4
c(i, j) = c(i, j) + a(i, k) * t(k, j)
next k
next j
For j = 1 to 3
if (abs(c(i, 4) > 0.00000001)) then
c(i, j) = c(i, j) / c(i, 4)
else
c(i, j) = 999
end if
next j
next i
end SUb
public SUb zhouce(t())
unit3D t
t(1, 1) = -0.7071
t(1, 2) = -0.4082
t(2, 1) = 0.7071
t(2, 2) = -0.4082
t(3, 2) = 0.8165
t(3, 3) = 0
end SUb
public SUb xie2(t())
unit3D t
t(2, 1) = -0.354
t(2, 2) = -0.354
end SUb
CAD的工具栏中有一个叫“视觉样式”的共具里面的第一个是“二维线框”点击它就可以了